Looking Grimm is currently on hiatus as the project is a little out of scope for a first time solo dev. Currently, I am shifting focus to a new project, Wander 'Lusk. When Wander 'Lusk is released, the plan is to restart the development of Looking Grimm on Godot. I think GDevelop is a great engine to start with for making small games. However, I am worried that it isn't as scalable as I need it to be for a project like Looking Grimm.
Looking Grimm Official Blog
This is the official blog for the game Looking Grimm. Check out all the latest game updates here!
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Wednesday, June 3, 2026
Thursday, November 13, 2025
Massive Creature Overhaul
Creatures are a huge part of Looking Grimm. However, the way the creatures are currently programmed in the game is poorly implemented. Creatures are too difficult to manage individually, making it difficult for me to implement certain features or create new creatures. For example, I want to add dungeons to the game, but creatures at different heights will have to deal with wall and obstacle collisions, which would have to be implemented individually. I also want to add an option to recruit creatures to fight with you, but I would have to create new interactions for each enemy individually in order to implement it. Because I want to add over 100 creatures to the game, and I want all creatures to be consistent and compatible with various features, I need to create a system that is easier to implement.
Wednesday, November 12, 2025
New Update- Scenery and Viewing Weapon Abilities
- Scenery will randomly spawn on the battlefield.
- You can now press RShift in combat to see your weapon's abilities.
- Some weapons have been updated to compliment the combo/charge combat system.
- Frost Passage has update music and ground.
- New weapons can appear in chests.
- Bug fixes
Sunday, November 9, 2025
Development Schedule
Saturday, November 8, 2025
Game Demo is out on Itch.io!
Current build features:
- 10 Characters with unique skills and customizable eyes
- Combat system where you can either combo or charge your attack.
- 50+ different weapons
- Bestiary with 35 creatures across 3 areas.