Currently feature four characters. Upgrade your abilities and learn new moves.
This is the official blog for the game Looking Grimm. Check out all the latest game updates here!
Currently feature four characters. Upgrade your abilities and learn new moves.
I made a web version of the game to make it more accessible. Normally I would use Itch, but the game was too large to post as a web game.
Looking Grimm is currently on hiatus as the project is a little out of scope for a first time solo dev. Currently, I am shifting focus to a new project, Wander 'Lusk. When Wander 'Lusk is released, the plan is to restart the development of Looking Grimm on Godot. I think GDevelop is a great engine to start with for making small games. However, I am worried that it isn't as scalable as I need it to be for a project like Looking Grimm.
Creatures are a huge part of Looking Grimm. However, the way the creatures are currently programmed in the game is poorly implemented. Creatures are too difficult to manage individually, making it difficult for me to implement certain features or create new creatures. For example, I want to add dungeons to the game, but creatures at different heights will have to deal with wall and obstacle collisions, which would have to be implemented individually. I also want to add an option to recruit creatures to fight with you, but I would have to create new interactions for each enemy individually in order to implement it. Because I want to add over 100 creatures to the game, and I want all creatures to be consistent and compatible with various features, I need to create a system that is easier to implement.