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Thursday, November 13, 2025

Massive Creature Overhaul

​Creatures are a huge part of Looking Grimm. However, the way the creatures are currently programmed in the game is poorly implemented. Creatures are too difficult to manage individually, making it difficult for me to implement certain features or create new creatures. For example, I want to add dungeons to the game, but creatures at different heights will have to deal with wall and obstacle collisions, which would have to be implemented individually. I also want to add an option to recruit creatures to fight with you, but I would have to create new interactions for each enemy individually in order to implement it. Because I want to add over 100 creatures to the game, and I want all creatures to be consistent and compatible with various features, I need to create a system that is easier to implement.

Wednesday, November 12, 2025

New Update- Scenery and Viewing Weapon Abilities

 




A new update to the game!

  • Scenery will randomly spawn on the battlefield.
  • You can now press RShift in combat to see your weapon's abilities.
  • Some weapons have been updated to compliment the combo/charge combat system.
  • Frost Passage has update music and ground.
  • New weapons can appear in chests.
  • Bug fixes

Sunday, November 9, 2025

Development Schedule

I  recently just released the first public demo for Looking Grimm on Itch.io. Thank you to everyone who has played it so far. This demo will be up in perpetuity.

I would like to share the roadmap going forward:

Saturday, November 8, 2025

Game Demo is out on Itch.io!

An early version of the game is out on Itch.io!




Current build features:
  • 10 Characters with unique skills and customizable eyes
  • Combat system where you can either combo or charge your attack.
  • 50+ different weapons
  • Bestiary with 35 creatures across 3 areas.
The game is able to save progress! Feel free to provide feedback in the form! It would be very much appreciated!